About
Riot Games

ABOUT RIOT GAMES

At Riot, we aspire to be the most player-focused game company in the world. We’re made up of individuals united by this passion for players (young and old) and obsess over every part of the gaming experience. From a player’s first game to their thousandth win, from installation to ongoing support, high school tournaments to esports broadcasts – every step matters, and we believe there’s always more we can do.

Our debut title, League of Legends, was released in 2009 and (at the time of writing) has over 100 million people playing every month around the globe. Throughout the years, we’ve seen how important concepts like fair play and sportsmanship are to building a stronger and more productive community, but these aren’t concepts everyone instinctively learns without guidance.

In 2016, the High School League of Legends initiative was formed, fuelled by the belief that – together with teachers – we can pool our knowledge, strengths, and technology to prepare students for success in life. We believe gaming can help the next generation grow into conscientious digital citizens, and we want to do our part to make the future better for them and those around them.

We all learn through play. By providing the tools and environments that focus on collaboration and understanding, we can help empower educators and students to lay the base for a positive online future.

  • Lesley PodestaCEO of Alannah & Madeline Foundation
    The Alannah & Madeline Foundation is passionate about creating safe online environments for young people. By bringing gaming to schools through clubs, we hope that teachers can set examples of fair play and guide discussions to create positive and healthy behaviour in students.
  • Carlos FigueiredoDirector of Community Trust & Safety at Two Hat Security
    Riot Games is leading the way with high school League of Legends clubs, offering students and teachers an invaluable opportunity to explore and practise online citizenship in a unique way. Dedicated to producing long-lasting results, Riot Games is shaping new online citizens who are learning how to use digital platforms with purpose and awareness.
  • Stanley ChangScience Teacher at Howick College in Auckland
    Students in general were eager to play the game with each other but most importantly, they were able to use the club as a platform to communicate with other students they have never spoken to. In a way, the club allowed students to develop new friendships and bonds.
  • Dan RaisbeckCo-Founder of The Cybersmile Foundation
    The LoL High School initiative is an incredible opportunity for schools to address many of the important issues young people are now facing in the digital age. Positive engagement, peer to peer support, teamwork, resilience, confidence, digital citizenship and developing new friendships are just some of the benefits that schools are teaching and experiencing with this exciting new opportunity.
  • Kurt SquireProfessor at University of California, Irvine
    The work Riot Games is doing to promote sportsmanship through schools and gaming clubs is critically important as we try to help a generation grow up online. Riot is giving teachers, parents, and students tools and frameworks to think through the challenges we all face in the digital age, and taking a leadership role in shaping how the next generation of athletics takes shape.
  • Karin MillerAuthor of Global Values: A New Paradigm for a New World and Founder of OurNewEvolution.org
    In a polarised world torn apart by isolationism and the pursuit of individual short-term gain at the expense of the whole, League of Legends clubs promote holistic values of cooperation, competitive integrity and respect for others. Gaming is a powerful way to teach our youth how to work together to heal the wounds that divide us and Riot Games is leading the way.
  • Steven Van Garderen Hard Materials Technology Teacher at Manurewa High School
    Almost every day I get a student come up to me and ask if I am the teacher that plays games… It is a way that teachers and students can bridge a really important gap that forms a new relationship.
  • Anne CollierFounder, iCanHelpline.org
    The LoL Clubs initiative [is] both brilliant and logical. What I mean is, think about how tough it would be to teach swimming without a pool. High School League of Legends Clubs give schools the opportunity to facilitate digital citizenship in digital environments, the only kind of place where it could ever really be practised.

Join other teachers around Oceania by starting a high school
League of Legends club at your school

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